![]() We won’t go into too much detail as spoiling any element of the story here really would be spoiling the experience entirely, but it’s just a shame that a story that was coming together so nicely and is so deftly told for three quarters of the experience ends up feeling a bit like it’s been rushed to a conclusion in the end. ![]() ![]() It’s a shame, then, that in its final hour or so Inmost decides to wrestle control entirely away from the player in order to bring things to a needlessly neat and tidy conclusion.Ī narrator, who for the most part has been relatively quiet, suddenly comes to life in this final stretch, filling in the blanks and tying things together in a rather heavy-handed and ever-so-slightly hammy fashion. Captured on Nintendo Switch (Handheld/Undocked)įor the majority of that time Inmost manages to keep things impressively engaging with the mixture of character playstyles on offer, a handful of well-hidden collectibles to hunt down, one or two excellent set-pieces and some unsettling nosedives into full-on horror mode that keep you pushing forward as the disparate strands of the narrative slowly begin to merge together. This is, in short, a fantastically well-crafted experience and one that’s perfectly suited, as is suggested by the developers, to playing through in one sitting, sticking on some headphones and finding some peace and quiet to allow yourself to be drawn right into this dark and disturbing narrative over its roughly four-hour running time. Books fall off shelves as you clamber in and around them, locked doors strain as you push against them, rain beats atmospherically off windows and every weapon slash or interaction you have with a piece of machinery, blocked path or enemy feels weighted and hefty. There’s sumptuous detail here in how characters move and interact with this grim maze in which they find themselves trapped.
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